Wednesday, January 27, 2016

Final Words

if you take independent studies in infotech, and decide to make your own game, here's a bit of advice.

you're going to bite off more than you can chew.

that's fine, have a wide scope, but just keep in mind you don't have as much time as you think you do.

stuff will get cut.

cut your losses when you've been trying to get something working for a week straight and it's just not coming along.

if you're working in a group, everybody needs to know what they're doing.

i sit next to a group who only really implements something new when they see something they can replicate.

they're working without a plan.

another tip for group work, STANDARDIZE NAMING CONVENTIONS.

this will help better impliment files, because you will be working across multiple computers.

something else would be to BLOG EVERY DAY.

not only because this is what you're marked on, but also this helps your group know what you did without loitering next to your desk.

DO SOMETHING EVERY DAY.

just something, just just look at youtube or tumblr of facebook or w/e.

do work.

just do your work.

don't try and cheat the system by doing a little work and milking out 5 blog posts for it.

it's not clever, it's painfully obvious.

while you might not get called out by your teacher for it, you will incur the wrath of your group, and the last thing you need is in-fighting.

cut your losses, standardize names, do your work, blog your work.

it's that simple.


Friday, January 22, 2016

Dev Day Episode 74: Hall and Oates - Maneater

finished couch, made a tv, made a particle effect for the tv.

polished up some of the kitchen sprites too.

link to game as of Jan 22nd.

https://www.dropbox.com/s/8tncudbxdgtdiik/Ty%27s%20game%20exe.exe?dl=0

have fun.

this may be the last blog post, even though i'm continuing development on the game on my own time.

i had fun making the game, there where some hardships, but i'm proud of what i've completed.

Thursday, January 21, 2016

Dev Day Episode 73: it's cloudy again so guess what? we're naming these things differently now. Now i'm going to put the title of what i'm listening too. Today's song: DeeM - Supremacy And Skyfall (Muse Vs Adele)

wow now that the title's out of the way, here's milk's house.

i'm still working on stuff in here, but it's coming along.

it should be easy to understand, hopefully, but that black rectangle is another door, it doesn't lead anywhere, but it would lead to the bathroom.

didn't learn much, still just drawing things now, it's pretty simple.

all of the stuff is just tiles, the counter has a platform under it so you can be a rude house guest and jump up on it.

tomorrow i'll keep working on it.

woo.

Wednesday, January 20, 2016

Dev Day Episode 72: i don't know how to describe the weather outside other than cloudy, if it keeps up like this i'm changing my naming convention, again.

i got the thing that wasn't working, working.

you're outside milks house.




now you're inside milk's house.

also look, i redecorated a little bit.











now you're right back outside.











(same screen cap but you get the point,)

when you leave the house you don't teleport back to the spawn point.

i did this by creating global variables relative to the house you go inside.

"prevroom"

this variable is used in arlette's creation code.


















those x/y positions are the place i want arelette to spawn when leaving milk's house.

pretty basic stuff.

tomorrow i'll put more work into milk's house.

then i'll work on more houses.

Tuesday, January 19, 2016

Dev Day Episode 71: it's been soooo grey lately but some of the clouds are a little blue.

so i stuck with this theme.

also, you may notice someone is missing here.











where milk?

renard's back at her house.

check this out.











look at that, making milk's house, the inside of it.

clearly it's bigger on the inside than it is on the out but w/e it doesn't matter.

i need to make textures, tiles and such.

but yea, it's a start.

but when you leave you end up back at the green house, not outside milk's house.

so that needs to be changed, i'll do that tomorrow.

and then i'll be working on tiles.

not sure if i learnt anything, other than maybe when the room changes you have to re-clarify where you want the player to be?

it's tricky coming up with things i leaned.


Monday, January 18, 2016

Dev Day Episode 70: It's cloudy and a little windy, again. It's been cloudy a lot.

alright so i've got two versions of the main theme i'm working on.

1)

2), with swing.

i wouldn't really consider either completed.

they both have three chords, and there's no real melody?

it's pretty boring.

the swing sort of alleviates that.

i just need to put something in the game.

i've learned that music is boring without melodies

tomorrow i'll do what i can but if i make no progress it's going in the game as is.

after that i'll make home interiors.

you know the houses i have around the map?














to show some.

i need more places to explore, and making house interiors would do just that without too much work, i hope.

opus's house will need stairs, howie says he's working on a slope code that i'll be able to use.

that'll be nice.

Thursday, January 14, 2016

Dev Day Episode 69: it's sunny again, a cloud or two in the sky.

i made some sound effects for footsteps and landing but they're nothing special.

i did start working on some music for the main menu.

i messed around with some synth samplers.

made some wave forms.

but it's not done.

sound and music take a long time to get right.

i learned that you can make drum beats with this bit here.












the channel rack.

there i can also mess with right/left audio channels.

it's nice.

tomorrow and over the weekend, because it's a long weekend i'll still be working on sound.