putting together the building blocks for level 1.
also slapping some tiles on there so i can see where i'm going.
this is what it looks like.
i've gone through the trouble to leave some highlights.
that first red area will teach jumping.
that height difference is just high enough that it's possible.
to make the next gap you'll need to use the grappling hook.
to get onto those stairs you'll need to use the hook because it's just a little too high.
the next pit won't kill you if you fall down, necessarily but you can get over it by hooking onto the ceiling. the bits highlighted in yellow is where i'll put enemies.
and lastly in the bit i've done there's a tricky precision test for the hook, with a big drop.
...
so one of the design philosophies of metroidvania and other classic games is that they let you see a challenge before you have to face it.
i've taken this philosophy and made it so that at the bottom of the roofed pit there's an enemy that you can see long before you face it.
you'll see the enemy when you make that first jump.
only a glimpse though.
maybe i'll lower that pit so the enemy will be more visible.
tomorrow, more level.
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