i've got no dialog of substance but i do have a proof of concept.
you'll notice a couple of things.
there's now a notice for when you stand in front of individual characters, not just their houses.
this notice will tell you when you can interact with them.
interacting with opus here will trigger him to draw this dialog.
it will also make the game go into a psuedo-paused state.
i do that by having a global variable that when marked as true will disable the players functions, which will be useful for dialog sections, depending on how i want to do them.
i remember doing something similar for a game i helped make last year, but i can't quite remember how i did that, so i made this system from scratch.
tomorrow i'll be writing.
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