Friday, January 8, 2016

Dev Day Episode 65: cloudy but not grey, there's also a slight breeze.

i've got lines of dialog now.

i've also made myself a sprite so i can just give a little greeting.















yea.

so anytime a thing is drawn it's drawn on the same depth level as the thing that draws it, so i had my ground tiles pretty far in front of most things.

so it was awkward when renard's speech went behind the ground.

that was fixed quickly by adjusting the tile's depth.

tomorrow i think i'll start working of sound effects, like running and jumping.

maybe a main menu theme will come shortly.

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