i really think it's worth it because it feels nice, and movement of the character works perfectly now, but the grappling hook does not.
i want my game to have combat, and side scrolling combat works really well with a controller, but the grappling hook does not.
it just doesn't feel good, i made a placeholder cursor, and jumping around and trying to move that thing feels awful.
so for now i'm suspending the grappling hook.
i'll be working on more music and characters and enemies too, as well as the rain effects i want to get done for the next couple of weeks while i pick at the issue of how to make this work.
i'm thinking of maybe limiting the hook down to one direction, shooting it off at a 45 degree angle relative to where the player is facing, that could let me work with more control over level design.
it's also possible for the grappling hook to just be scrapped entirely for another mechanic.
i don't like that possibility.
i'm repurposing the digital cursor to give the gamepade a way to interact with the ui.
hspeed = (gamepad_axis_value(0, gp_axisrh)*40);
vspeed = (gamepad_axis_value(0, gp_axisrv)*40);
these bits basically just multiply the degree of tilt for the analogue stick (which goes from 0-1) by 40.
so if the stick is tilted all the way to the right, the cursor will move about 40 pixels/frame to the right.
game making is hard.
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