Monday, December 14, 2015

Dev-Day Episode 56: It's Rainy And Pretty Cloudy Out Today

got myself a new naming convention, i'm going to name these blog titles after the weather i see outside.

come and get your healthbar overlay.


this is just layered over the healthbar in-game, with the same object using the draw_sprite command.

in-game it looks like this.


you may also notice that the rain doesn't go over the healthbar.

that's because of setting the foreground image to the room, i set it to an object with a set depth.

i make the rain fall by giving the object a downward speed, but the speed is not set.

i have a modifier so that every time the room is re-created the rain is moving at slightly different speeds.

it doesn't make much of a difference.

but at least it doesn't show up over the ui anymore.

i'm informed that the rain should stop when the game is paused.

i'll do more stuff with the rain tomorrow.





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