arm.
so this is made by stretching the sprite in-game 2 sprites actually.
i had a hard time getting the the sprite to stretch all the way without going over, so instead i made 2 'rope' objects.
one is linked to the player character and points towards the grappling hand.
the other is linked to the grappling hand and points towards the player character.
the result is they overlap.
however, a new issue arose.
when the grappling hand is moved around semi-rapidly the two ropes seem to separate, most likely due to some form of delay.
i'll move the code around into different step events and see if that fixes it, but if it doesn't i may have to make an adjustment in how the grappling hook works.
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