Thursday, September 17, 2015

Dev-Day Episode 7: Remission

i'm really putting off having to make a walking animation.
so instead i'm making other things run smoothly, which isn't a bad thing.
and one thing i'm doing is the whole, armless sprites things.

it works, both facing left and right, except for the arm.

the arm works while facing right just fine,












see? looks good.

not so much facing left.














that's not how arms work.

that's really not how arms work.

i should be able to use my "facing" variable to change how the parts work.

and then, i'll buckle down and make a great running animation, one that matches the movement speed.

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