Wednesday, September 30, 2015

Dev-Day Episode 15: Down-Sizing

maybe the player character is too big.

instead of going through everysprite, and resizing them, i could just resize them with the object.

using a step event and just changing their xscale and yscale to, say, 0.8

0.9 actually gives me what i'm looking for, so i'll use that.
0.85?

i'll keep mucking with it.

i can layer my tiles on top of platforms.

that works.

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