Tuesday, September 29, 2015

Dev-Day Episode 14: Big Picture

having troubles with fullscreen, and window resizing in general.

i want the game to be player fullscreen on both big and small moniters, without doing weird things to the sprites.

i have the option to "keep the aspect ratio" selected, but it doesn't differ from full scaling.

here's a screenshot of the game, unaltered.
















all the pixels are where they should be.

these two and from a resized game window, one is set to 'full scaling', the other is 'keep aspect ratio' respectively.










there's no difference.

...

after experimenting, those scaling options only apply to the fullscreen mode, and not resized windows.

interesting.

... back to tilesets.

i'm working more with the gray/blue bricks than the grey/green ones.


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