Monday, September 14, 2015

Dev-Day episode 4: Rising

so with the basics of of the movement and collision in place, i've begun sprite work on the player character, i already started work with that one sprite, but the tricky part is making the collision box work OK.

because the working sprite;


is a lot different from










the 'testing sprite'

the plan is to make the collision box the same for all sprites, this will help avoid problems like glitching into walls.

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