Thursday, October 1, 2015

Dev-Day Episode 16: Polymath

i'm all over the place, working with the math of scaling and creating art but today where bringing in focus.

check list time.


  1. pause screen/options.
  2. main menu.
  3. crouching.
  4. level design for level one (hub world, we're going metroidvania.)
  5. grab-able objects.
  6. weapon/combat system.
  7. art assists for level one.
  8. enemy design.
  9. boss design.
  10. npc design.
  11. sounds/music.
i'll use the pause screen to bring up options such as fullscreen, volume control, maybe and control settings.

...

the basic pause function is now implemented and works relatively well.

















this just makes it so that the game switches to a state where all instances are suspended, and will stop rendering their events.

i'll just make it so this state activates some option button instances that i will make.

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