Monday, October 19, 2015

Dev-Day Episode 22: Occupation Force

alright so i don't want to deal with crouching so i'm putting it off, cause right now there's no purpose for it.
  1. pause screen/options.
  2. main menu.
  3. level design for level one (hub world, we're going metroidvania.)
  4. grab-able objects.
  5. weapon/combat system.
  6. art assists for level one.
  7. enemy design.
  8. boss design.
  9. npc design.
  10. sounds/music.
  11. crouching.
so now i'm on level design, the hub world.

seems like a good of time as any to start working on a bit of lore.

anyways, i'll be working on paper for level design, so no screencaps today.

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