Tuesday, October 27, 2015

Dev-Day Episode 28: The Enemy Of My Enemy

alright so let's but grabable objects on the backburner.

here's the new list.
  1. pause screen/options.
  2. main menu.
  3. level design for level one (hub world, we're going metroidvania.)
  4. npc design.
  5. art assists for level one.
  6. sounds/music.
  7. enemy design.
  8. boss design.
  9. crouching.
  10. grab-able objects.
  11. weapon/combat system.
because i want to make some characters and this is my project so i get to say that's what i get to do.

i'll be working on paper for some, but i'll also be making some sprites.

my gf's got a character she's letting me use in the game, i can start with him.

...


this is Milk, he's a cutie, huh?

i'm worried i made him too small, so let's see him next to the player character, who's name is Arlette btw.


...

yea that works.

he's a little short but that's fine.


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