Monday, October 26, 2015

Dev-Day Episode 26: Cloaked In Silence

so i think it's fitting (if you're familiar with mgs5) according to the title of this episode i'm devising a new character,

she's a skeleton, she's got a sniper, you'll meet her as a boss but she becomes friendly.

her name is Eins, and i like her.

more on that when it's relevant again.

...

quick update, i have a pseudo death code now.



if (y>room_height){
room_restart();
}

this just says that when the character's y position, height, is more that the room's height value, the room restarts.

game maker is weird in that the lower the character is on the screen, the higher their y value is.

so the top of the room is y=0, and the bottom is y=room_height.

the x value works how you imagine it would, left side is x=0, right is x=room_width.


i did this for a practical reason.

that reason being i'm pretty sick of having to manually restart the game when i screw up the platforming and fall out of the world.

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