alright so first off, for future reference i'm going to put the episode list right here so i don't have to keep looking it up.
keep it practical.
second, i'm going to be completely honest, i've gotten a bit side-tracked, and haven't been working on grabby-stuff.
but for a good reason, i've been working on bug fixes.
you know that thing i was talking about a while ago where sometimes when you click the fullscreen button and nothing really happens?
well i found out how to fix that.
because i found out what's wrong.
the problem started when i wanted to cut some corners, save time by not having to put all ui stuffs in each room.
so i made the options object create them if they didn't exist.
but i guess the problem is that when an object is deactivated it techincally doesn't register as existing.
so the options object made a lot,
like,
a looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooot of copies of the buttons.
and i guess in some ways that made things hard to register.
so i further defined the parameters of when the options object should create these ui stuffs.
now it works good.
problem solved.
bugs, gone.
game is perfect.
11/10 would make again.
everybody go home.
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