Monday, October 26, 2015

Dev-Day Episode 25: Angel With A Broken Wing

alright so first off, for future reference i'm going to put the episode list right here so i don't have to keep looking it up.

keep it practical.

second, i'm going to be completely honest, i've gotten a bit side-tracked, and haven't been working on grabby-stuff.

but for a good reason, i've been working on bug fixes.

you know that thing i was talking about a while ago where sometimes when you click the fullscreen button and nothing really happens?

well i found out how to fix that.

because i found out what's wrong.

the problem started when i wanted to cut some corners, save time by not having to put all ui stuffs in each room.

so i made the options object create them if they didn't exist.

but i guess the problem is that when an object is deactivated it techincally doesn't register as existing.

so the options object made a lot,

like,

a looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooot of copies of the buttons.

and i guess in some ways that made things hard to register.

so i further defined the parameters of when the options object should create these ui stuffs.

now it works good.

problem solved.

bugs, gone.

game is perfect.

11/10 would make again.

everybody go home.

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