Wednesday, November 4, 2015

Dev-Day Episode 35: State Of Exception

implemented the tiles into the game.


they look good. here's the whole tile sheet.

you may notice there are some transparent pieces.

that's because they're corner pieces.

something i learned was that certain pieces, mainly corner pieces, are very helpful when they're transparent.

you can just layer them onto whatever, you're good to go.

it's interested how i never considered that before, and in hindsight it would have been very helpful with making path tiles.

under the tiles are the solid objects, i just turned their visibility off.

also what's interesting, is that the tile layer depth was closer to the screen than the pause ui, so it appeared in front when paused, that had to be fixed.

interesting though, that such a little thing could cause that sort of problem.

tomorrow i'm going to keep doing artsy stuff.

more tiles to better complete the hub world, and then some structures, cause right now it's pretty barren.

it needs, life.

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