Thursday, November 5, 2015

Dev-Day Episode 36: Dirt Work


this is what i did today.

the under-bits, they're transparent. 

also a lamp post, it's a tile.

i also made the wall tiles transparent, so they're more universal.

that's what i did today.

it's once again occurring to me that art is hard, and tedious.

also my hands hurt now, cause when i changed the tile it changed all of them in the room that were affected, so i had to go through fixing everything.

tomorrow i will continue putting things into the hub world, making the illusion of an inhabited area.

i wonder what the architecture'll be like.

that's not a small question, you can tell a lot about a civilization just by what the buildings look like.

structures aren't just there to look pretty, they serve a purpose.

a shelter is a tool as much as it's art.

new nps coming along too.

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