Tuesday, November 24, 2015
Dev-Day Episode 44: Lurking In The Dark
this is renard.
get it?
it's cause she's got a fox hoodie.
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i'm clever and make good designs.
i'm not sure if she'll have any mechanical functions but i'll be placing her next to milk.
she took a longer time to make than opus so she'l not animated right now.
i might be revisiting some of the npc animations to make them better.
like more moving parts.
but i'd also want to put some moving elements in the world so it doesn't look too weird, like bushes waving in the wiiiiiiind.
on a side note it's super windy outside, one of the lamp posts is waving in the wind.
it looks stupid and i will not be taking inspiration from that.
tomorrow i'll be animating her.
mr bilesky gave me an offer today asking me if i need any hardware, like a microphone for example.
i don't know if i need a microphone to do voicework, but maybe some wardware to connect one of my gamepads to the computer so i can maybe make a game for console would be cool.
i've got my own controller but i don't have anyway to hook it up.
it would also be a nice learning experience to get to know how to code for controllers.
it would certainly be different, because WASD is digital controls, a pressed button is a pressed button.
but with an analog stick, you get degrees of control.
usually in games with an analog stick you can move a lot, not at all, or anywhere in between.
that's bring another interesting situation too, because my grappling hook mechanic works on a point and click method.
i suppose mapping it to the right stick would be do-able, somehow.
i look forward to exploring this.
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